Stargate SG-4

More than anything else, the SGC is the Earth’s first line of defense against any alien species that may seek to do it harm, those species intending to utilize the gate or another means to attack the planet.” — From the Stargate SG-1 core rulebook

On October 23, 2004, we kicked off a Stargate campaign set in early 2001 — an exploration team that became SG-4 at the start of our second session. We used d20 Modern instead of Spycraft (the system used in AEG’s Stargate SG-1 rules), which worked out quite well. This memorable campaign ended on June 11, 2005, and took our intrepid team from 1st to 5th level.

This campaign has its own photo gallery.

Props & Handouts

Don, who ran this campaign, makes excellent handouts — these were a great addition to the game.

Official Formation of SG-4 — Our orders from General Hammond (102 kb PDF, from session 2, “Interlude: Crazy Talk”
Dr. Gardner’s Personnel File — Info on this intriguing NPC (125 kb PDF, from session 5, “Interlude: Recruiting”)
Dr. Raynes’s Commendation — Grace’s Silver Star (214kb PDF, from sessions 13 and 14, “Humdrum”)
Mark Weathers’s Letter — The Colonel’s confession (20 kb PDF from session 19, “Forgiven, Not Forgotten”)

SG-4 Personnel

Out of our group, only Don and Jaben had much experience with the Stargate TV series when we started this campaign. For this reason, we settled on a fairly well-rounded human exploration team: commander, medic, heavy weapons and tech specialist (the latter being Chris’s PC — he left the group after session 1).

Captain Aaron Decker (”Deck”) — Human Dedicated Hero 4/Soldier 1 (played by Martin)
Captain Grace Raynes, MD — Human Dedicated Hero 3/Field Medic 2 (played by Amy)
1st Lieutenant David Green — Human Tough Hero 4/Soldier 1 (played by Jaben)
Doctor Sarah Gardner — NPC

Retired Personnel: Specialist Isaac Eliot (”Extreme”) — Human Smart Hero 2 (played by Chris)

Missions

I dashed off a mission summary after each game, mainly so we’d have something to refer back to. They’re not the best sample of my writing, but they’re still pretty fun to read (especially if you were part of this campaign).

One of the coolest things about this campaign was the way Don structure it: He stuck to the three-act model, with a few exceptions, which really made every session feel like an episode of the TV show. You can get a sense of that even just from the titles.

2004 Sessions

Read the summaries for sessions 1-8.

The First Command — P3X-7997, session 1
Interlude: Crazy Talk — Earthside, session 2
Counting Coup — P3R-787, sessions 3 and 4
Interlude: Recruiting — Earthside, session 5
The Good Fight — P3Y-211, session 6
En Passant — Earthside, sessions 7 and 8

2005 Sessions

Read the (much longer) summaries for sessions 9-20.

Mosaic of Blood (Part 1) — P5A-859, session 9
Respondeat Superior (Part 2) — P5A-859, sessions 10 and 11
Interlude: SG-4’s Infirmary — Earthside, session 12
Humdrum — Earthside, sessions 13 and 14
Façade — Earthside, session 15 and 16
Swords & Knives — Aboard a Spaceship, sessions 17 and 18
Forgiven, Not Forgotten — P3R-787 and Earthside, session 19
Famous Last Words — Menthis, session 20